Pay per shotSee it before you render
The price below is the quote the studio shows before you render. Change any setting and it updates.
Price a shot
- Total for 20 shots
- 680 cr ≈ $6.80
- $10 makes
- 29 shots
- Suggested top-up
- $19
Counts are renders you can run, not a promise that every clip will be usable.
Dollar figures use the standard top-up rate.
Join the waitlist- Pay as you go
- 1 credit = $0.01
- No subscription needed
- Failed renders cost nothing
What it costsby the second
Video by the second, images by the image. Every figure comes from the same calculator that quotes each render in the studio; the 5 s column is one clip, for scale.
| Video · Seedance 2.0 | Per second | 5 s clip |
|---|---|---|
| Seedance 2.0 Mini480p | 2.0 cr/s$0.020/s | 10 cr≈ $0.10 |
| Seedance 2.0 Mini720p | 4.2 cr/s$0.042/s | 21 cr≈ $0.21 |
| Seedance 2.0 Fast480p | 3.1 cr/s$0.031/s | 16 cr≈ $0.16 |
| Seedance 2.0 Fast720p | 6.7 cr/s$0.067/s | 34 cr≈ $0.34 |
| Images · Image Mini and Fast | Generate | Edit |
| Image Mini1K | 1 cr≈ $0.01 | 2 cr≈ $0.02 |
| Image Mini2K | 3 cr≈ $0.03 | 4 cr≈ $0.04 |
| Image Fast1K | 2 cr≈ $0.02 | 3 cr≈ $0.03 |
| Image Fast2K | 6 cr≈ $0.06 | 10 cr≈ $0.10 |
Rates per second are rounded up to $0.001. A clip is priced once, then rounded up to a whole credit.
Editing costs a little more than generating, because the edit model does more work per image.
Compare with fal, Replicate and WaveSpeed: Seedance 2.0 Fast · Seedance 2.0 Mini
Our commitments
Quoted before it runs
Every render shows its price in credits before it starts and is never charged above that quote. API calls carry a quote or a price cap.
Failed or refused renders cost nothing
If no video comes out (the render fails or the model refuses it) or a safety check blocks the result, the credits held for it are refunded to your balance automatically, with no request needed. A prompt our check refuses is never charged. A video that is made is charged, even if you do not like it.
Broken files are refunded after a check
If a file is broken or misses what you paid for (length, resolution, shape or sound), press “Report a problem” on it. We check the file and return its credits to your balance.
Canceling stops the renewal
Cancel a membership and the next renewal is not charged; its benefits last to the end of the period you paid for. Auto top-up stays off unless you turn it on.
Top-up credits last 12 months
From the day you buy them; they never reset at month end. Your balance shows the date, and we email you 30 and 7 days before a top-up with 100 credits or more left expires.
Top up oncespend per shot
Credits are prepaid, last 12 months and never reset at month end. Each amount shows roughly how many clips it buys at the spec on the tile.
- $191,900 credits≈ 55 clipsFast · 720p · 5 sJoin the waitlist
- $494,900 credits≈ 144 clipsFast · 720p · 5 sJoin the waitlist
- $999,900 credits≈ 291 clipsFast · 720p · 5 sJoin the waitlist
- $24924,900 credits≈ 732 clipsFast · 720p · 5 sJoin the waitlist
- More than $249?sales@pershot.appContact sales
Top-ups and memberships go on sale when paid rendering opens.
- Validity
- Top-up credits are valid for 12 months from the day you buy them. We email you before they expire, and your balance always shows the next expiry date. Credits that expire soonest are used first.
- Auto top-up
- Optional and off by default. Refills to an amount you choose when your balance drops below a threshold.
- At zero balance
- New renders stop. Nothing ever runs on credit.
- Payment
- Cards, Apple Pay and Google Pay through Stripe, or PayPal. Charged in US dollars.
- Refunds
- Credits are refunded automatically when no video comes out or a safety check blocks it; a video that is made is charged. Unused top-ups follow the refund policy.
Memberships have their own tab: the monthly fee comes back as credits, and you get a priority queue, more renders at once and bigger batches, at the same per-shot prices.
Monthly plansfor steady work
Your monthly fee comes back as credits at the top-up rate. On top of that, a plan adds a priority queue, more renders at once and bigger batches. The price of each shot is the same on every plan.
Top-ups and memberships go on sale when paid rendering opens.
| Plan | Pay as you goTop up from $19 and pay per shot. | ProFor daily production and bigger batches. | StudioFor high volume and many renders at once. |
|---|---|---|---|
| Monthly fee | $0 | $49/ month | $149/ month |
| Comes back as credits (US$1 = 100 credits) | None | 4,900 credits= $49 | 14,900 credits= $149 |
| Clips they cover · Fast · 720p · 5 s | None | ≈ 144 | ≈ 438 |
| Renders at once | 3 | 5 | 10 |
| Renders per batch | 10 | 100 | 500 |
| Queue when it is busy | Standard | Priority | Priority |
| Join the waitlist | Join the waitlist | Join the waitlist |
- The price of each shot is the same on every plan.
- Priority queue: your renders start first when the queue is busy
- When the membership credits run out, top up at the same per-shot prices. Top up from $19; top-up credits are valid for 12 months and do not expire at month end.
- Renews monthly. Membership credits expire at the end of each billing month; top-up credits are kept. Cancel any time: benefits last to the end of the paid month.
- Price excludes sales tax, added at checkout where it applies.
What you actually paymonth by month
Pro costs $49 a month, and the whole fee comes back as $49 of credits. If you need $100 of generation this month, you pay $100: the fee plus $51 of top-ups. On pay as you go the same month costs $100. A plan pays off through its priority queue, more renders at once and bigger batches, not through cheaper renders. In a month you use less than the fee, you still pay the full fee.
| Generation needed | Pay as you go | Pro | Studio |
|---|---|---|---|
| $10 | $10 | $49 | $149 |
| $50 | $50 | $50the same as pay as you go | $149 |
| $100 | $100 | $100the same as pay as you go | $149 |
| $250 | $250 | $250the same as pay as you go | $250the same as pay as you go |
| On top, every month | |||
| Renders at once | 3 | 5 | 10 |
| Renders per batch | 10 | 100 | 500 |
| Queue when it is busy | Standard | Priority | Priority |
Each total is the plan fee plus top-ups for whatever the membership credits do not cover. Membership credits left at the end of the month expire.
Per-second pricingfor the API
Billed per second of video, by resolution and by whether the job reads a video. Access is by application; keys are free, and calls are paid from your developer API balance, separate from the creative balance.
Developer API access is by application.
| Model | 480p | 720p |
|---|---|---|
| Seedance 2.0 MiniText or image input | $0.020/s≈ 500 s per $10 | $0.042/s≈ 238 s per $10 |
| Seedance 2.0 MiniWith video input | $0.012/s≈ 833 s per $10 | $0.025/s≈ 400 s per $10 |
| Seedance 2.0 FastText or image input | $0.031/s≈ 322 s per $10 | $0.067/s≈ 149 s per $10 |
| Seedance 2.0 FastWith video input | $0.019/s≈ 526 s per $10 | $0.040/s≈ 250 s per $10 |
How API billingworks
The same rules apply to every key, and a price never depends on which key you use.
- Access
- By application
- Billed seconds
- Output seconds, plus input video seconds when the job reads a video.
- Rate
- The BytePlus list price per second × 0.55, rounded up to $0.001.
- Spending cap
- Every generation carries a quote_id or a max_credits cap. We never charge above it.
- Retries
- Send an Idempotency-Key. The same key within 24 hours returns the same job and never charges twice.
- Limits
- 60 requests per minute per key. The developer API account runs 3 jobs at once by default, more on request; extra keys do not add capacity.
- Contract pricing
- For volume or contract pricing, write to sales@pershot.app
Pricingquestions
What does one credit cost?
$0.01 at the standard top-up rate: $10 buys 1,000 credits. Prices show credits first, with the dollar figure beside them.
Do failed renders cost anything?
No. Credits are held when you submit and refunded automatically when no video comes out (the render fails or the model rejects the content) or a safety check blocks the result. A video that is made is charged, even if you do not like it; a broken file is refunded after a check. Both steps appear in your ledger.
Do I need a subscription?
No. Pay as you go works on its own. On a membership the monthly fee comes back as credits at the top-up rate, and you get a priority queue, more renders at once and bigger batches. It never lowers the per-shot price. In a month you use the whole fee, you pay the same as on pay as you go; membership credits left at the end of the month expire.
How is a reference video billed?
Its seconds count too: input seconds plus output seconds are billed at the lower video-input rate. The quote spells it out, for example input 3 s + output 5 s = 8 s.
Do credits expire?
Yes. Top-up credits are valid for 12 months from the day you buy them; they do not reset at month end. Each top-up has its own date, shown in your balance, and credits that expire soonest are always used first. We email you 30 days and 7 days before a top-up with 100 credits or more left expires. Credits from a promotion carry their own, shorter expiry date.
How much are images?
A 1K image costs 1 credits on Image Mini and 2 on Image Fast. Editing one costs 2 and 3.